

Change your participation anytime in the Help menu of 3ds Max.Ĥ 20:27:22 DBG: Could not find the specified file in DefaultSettingsParser::parse()Ĥ 20:27:25 INF: CORONA: Corona is up and running. Thanks a lot =Įrror: FailRenderException : 3dsmax: Failed to load max file: “C:/ProgramData/Thinkbox/Deadline10/workers/threadripper/jobsData/5fb014e3905ce01cb4115b8b/manthos.max”Ĥ 20:27:22 DBG: Starting networkĤ 20:27:22 INF: Application started with secure mode state ‘OFF’Ĥ 20:27:22 INF: Python version: 3Ĥ 20:27:22 INF: Product version: 3ds Max 2021.2 Update (23.)Ĥ 20:27:22 DBG: ADP Initialize: DoneĤ 20:27:22 INF: Data collection and use is ‘ON’. I scrub the blog but i couldn’t find a solution

Note that only V-Ray supported parameters are converted when using this option.ĭon't convert standard cameras – (default option) Leaves the cameras in the scene as they are.Ĭonvert standard cameras to V-Ray Physical Camera – When enabled, converts 3ds Max Target and Free cameras to V-Ray Physical Cameras.Ĭonvert standard cameras to Max Physical Camera – When enabled, converts 3ds Max Target and Free cameras to 3ds Max Physical cameras (for 3ds Max version 2016 and newer).I’m new here and i would need a little of your wisdom.

If unchecked, the whole scene is converted.Ĭonvert Physical Material to VRayMtl – When enabled, converts Physical Material to V-Ray Material. Turn on "trace reflections" when converting Standard materials – When enabled, the trace reflectionssetting is on for converted Max Standard materials.Ĭonvert mr Sun/Sky to V-Ray Sun/Sky – When enabled, converts Mental Ray Sun and Sky system to a V-Ray Sun and Sky System.Ĭonvert Standard material opacity to V-Ray material refraction – When enabled, converts 3ds Max Standard material opacity settings to refraction settings in a V-Ray Material.Ĭonvert selected nodes only – When enabled, only selected lights, cameras and the materials of selected objects are converted (with applying the other options above for the selection only).
